Attack on Titan in Singlish!?

So a group of Singaporeans decided to add some Singaporean flavour by dubbing a famous scene in Attack on Titan (進撃の巨人) in Singlish. And the result is hilarious (and too real).

Here you go (turn on subtitles if you’re not familiar with Singlish):

Wah lao eh the things people do, but not bad ah like awesome only.

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Mighty Gunvolt Burst Review – Do you like Rockman/Megaman?

Image result for mighty gunvolt burst

Game Summary

Mighty Gunvolt Burst is a retro art style platformer in the vein of Rockman/Megaman with a more modern twist, featuring a crossover of Beck (Mighty No. 9) and Gunvolt (Gunvolt series).

Image result for mighty gunvolt burst

Players: 1
Price: $9.99 (US) / £8.99 (UK) / €9.99 (EU) / ¥980 (Japan)
Platforms: Nintendo Switch (reviewed) / 3DS
Where to buy: Nintendo eShop

What this game is about

The game flow will be extremely familiar if you have played any of the Inafune Keiji platformers (Rockman/Megaman series, Azure Striker Gunvolt, Mighty No. 9).

You start off with a tutorial/introduction stage, after which you can play any of the available stages in any order you wish, as well as re-play them to find the hidden goodies. After completing the stages, you will proceed to the final boss stage(s).

Hardcore blue bomber fans might ask: “What’s new?”

  • Firstly, hidden items are much easier to find (but not to get) as you can turn on “Dousing” in your weapon customization which makes use of HD Rumble to let you know when you are near a breakable wall.
  • Sliding kicks are no more! Instead you can have multiple air-dashes which is great once you get the hang of it!
  • Weapon customization: Ever wanted to change not just the looks, but also the entire behavior from speed, trajectory, spread, curve (and more!) of your shots? Mighty Gunvolt Burst offers an extremely deep weapon customization system for you to craft and optimize the dream weapon that suits you best!
  • No Game-over: The only penalty for dying is just points, which is capped at a certain amount, so you can keep trying until you complete the stage. You keep the important items when you die, so you don’t need to do the crazy areas over and over again.
  • Burst: As part of the title, this is a new feature in the game for score-fanatics. Simply kill enemies within close range to increase the Burst counter and aim for a high score at the end! S-rank is not enough!

Image result for mighty gunvolt burst

Why should you care

  • For those unaware, the “father” of Rockman/Megaman Inafune Keiji is behind this game, under his company Inti-creates.
  • If Mighty No. 9 left a sour taste, have a good rinse! This game will not disappoint you
  • 2 characters – Beck and Gunvolt to play as, each with their own story
  • The weapon customization is the main selling point for a good reason – it’s so extensive you can come up with crazy combos that suit your play-style
  • Charged-shot, for the first time, is based on your custom weapons – you can select ANY of your custom shots as your charged shot
  • It’s very reasonably priced
  • It comes in 2 languages (I got the Japanese eShop version) – English, Japanese and you can toggle in the Settings menu in the game

What you may not like

  • Retro graphics, but this is purely subjective. Personally I think it looks gorgeous on Switch’s screen
  • Difficulty: For those who have not grown up playing sadistic platformers, this game can be quite difficult. For those who find it easy though, there are options to raise the difficulty, and you can also challenge yourself to get S-rank for every stage.
  • Game length: Again, this is subjective as the price is not very high to begin with given that it offers even more content than the old Rockman games.

Image result for mighty gunvolt burst

Game Tips

  • Extra tip: You may need a Pro Controller for this game as I personally feel that the D-pad works better than the analog stick/4 separate directional buttons on the joycon.
  • Try the different weapons! Each of them actually provide a slightly different set of customization options and some “extreme” options can only be found in specific weapon type(s) (eg Explosions x5 for Missiles).
  • Evade! Evading is the main skill you require for the game. No damage means no consuming of precious fruits you find through the stage which can net you tons of points at the end if you didn’t eat them.

Conclusion

If you loved the oldschool Rockman/Megaman games (especially the X series), or have played Azure Striker Gunvolt, what you will get is that the quality way exceeds the price they are asking for, considering that the older games used to cost a lot more.

If you are not familiar with the Inafune platformer games, you will need to know that this game can be hard but the controls are spot-on. If you do not like platformers, it will probably not change your mind. However if you end up loving this game, do check out the old Rockman games (Rockman 1-8, Rockman X1-X4 are my personal recommendations).

Official Trailer

Links

Official site: http://mightygunvolt.com/en/MGB/

Nintendo Switch Promo Page: http://www.nintendo.com/games/detail/mighty-gunvolt-burst-switch

 

Pokémon Omega Ruby/Alpha Sapphire Serperior Code!

Serperior Fan-art by Pikishi

Here’s some quick news for those playing Pokémon Omega Ruby/Alpha Sapphire (ORAS for short). Nintendo has announced the redemption code for a Serperior with the ability Contrary!

Code redemption period: 9th January 2015 – 30th November 2015
Code: POKEMON497

Please take note that since the code was announced on Japanese TV (via Pokémon Get☆TV), it may not work on US/EU games. The code is not a one-time use code, so there is no limit to the number of people who can redeem it!

Source: Serebii

Final Fantasy Explorers Light – Impressions and Tips

Release Date: 18 December 2014
Publisher: Square-Enix
Price: (Japanese) 5,800 yen (package/retail version; excluding tax), 4,500 yen (digital version; excluding tax)

Intro

Final Fantasy is a name that is familiar to almost all gamers all over the world. However in Final Fantasy Explorers, Square-Enix took a radical change and decided to explore (pun not intended) the action/hunting/crafting genre and added their own twist to the gaming style popularised by Monster Hunter. There is no doubt there are influences and inspirations taken from the latter, but Square-Enix has ensured the game is different and offers more than its inspiration, creating a game fit for Final Fantasy fans. I delved into the demo since its first day of release, and enjoyed every moment of it.

The game will be released tomorrow (18 Dec) as of writing, so let’s round up what the demo provided and how it convinced me to buy the game!

What does the demo contain?

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Insights On Local Pop-Culture Conventions – Interview with Neo Tokyo Project


Jason a.k.a. Crimson. Promotional Photo for Razer. Photo taken by The Art of Mezame

Pop-culture events have been popping up around Singapore for a good number of years. There is a rise in the quantity and quality of events these years, as the community gets more and more active. With the more exciting changes we see year to year, we decided to interview one of the earlier movers of pop-culture activities in Singapore, Jason Koh from Neo Tokyo Project to let us have a better understanding of the history and development of the local pop-culture community!


QN: Hi, could you tell us a little bit more about yourself?

Jason: I’m Jason better known as Crimson in the cosplay community, and I head Neo Tokyo Project, an integrated pop-culture marketing agency in Singapore.

QN: Could you share with us a little more about pop-culture?

Jason: Pop-culture simply means any form of consumed mass media that is currently in the public’s popular consciousness. In Singapore, this includes anime, comic books, games and manga.

One of the greatest expressions of pop-culture fandom is cosplay, which is something we also indulge in because we make costumes ourselves.


Crimson’s Heathcliff (Sword Art Online) Cosplay. Photo taken by Darkon Lore

QN: How did you get started in pop-culture?

Jason: Well, that’s going to be a long story.

NnG: Maybe the origins of it?

Jason: I loved playing computer games as a kid. I recall the first game I played on the PC was Ultima 1. It’s a really old RPG with stick-figure graphics and stuff.

  
Ultima 1 from Wikipedia, StrongStyleFiction

NnG: But it was nice at that time.

Jason: Yeah! So basically I started out with gaming. Then along the way I picked up geeky stuff like playing Dungeons & Dragons and Magic the Gathering. I spent a good number of years hanging out at Comics Mart in Serene Centre, skipping school (laughs) and playing card games. I played lots of games, collected lots of comic books. Basically, all my hobbies have been some form of expression of my love for popular culture, an expression of fandom. Of course, I didn’t know it at the time. I studied Mass Communication at Ngee Ann Poly, and Communications at Wee Kim Wee School at NTU.

This was followed by a good number of years working in the media as a freelance journalist, photographer and multimedia manager, and it’s those skills that have brought me to where I am right now. I picked up blogging, and have since turned that blog into a platform with which I can inspire like-minded people – people who love games, love anime, love comic books, love pop-culture – to work together to develop their skills and to apply those skills to service the companies that produce their favorite products.

QN: Since you mentioned Dungeons and Dragons which were considered “geeky” at that point of time, do you think they could be considered “pop-culture”?

Jason: I think that the definition of pop-culture changes with every paradigm. So what might be popular at a certain point of time might not be as popular later on. Geeky activities really came to the fore with the rise of Internet startups and successful technopreneurs. They called it the dot.com bubble. In the ‘80s and ‘90s, it wasn’t “hip” or “happening” to be a geek at all. But because of the rise of the Internet, with Internet cultures and geekiness gaining traction, more and more successful people were coming out and actually saying they had geeky hobbies. Whatever used to be classified as outlandish and non-mainstream suddenly become the new mainstream. Case in point, it’s cool to watch Marvel movies these days, and if you don’t know who Thor is, who Loki is, who Captain America is – then you probably have been living under a rock!


Thor and Loki by MushStone@DA 

Singaporeans are kiasu (afraid of losing/losing out). They want to be in the in-crowd with their peers. It’s actually a good thing that pop-culture is now so accessible and visible, because it also means that there are greater opportunities for us and for the companies we service to engage with their audiences.

QN: What makes the pop-culture scene so unique and interesting?

Jason: I have been involved in quite a few communities. Before I was involved in cosplay, I was a part of card gaming, comic book collecting and toy collecting forums. There was also an IRC channel called #SGMA that was pretty active back in the day for local enthusiasts, and that was many, many years ago. The thing is, pop-culture’s really come a long way. Right now, one of the greatest and most visible expressions that we see is when people dress up as their favourite characters – in cosplay basically. It’s become an increasingly prevalent activity, with many events springing up out of the blue easily without a word every other month.

As for us, we run International Cosplay Day Singapore as a community event. This event takes place at *SCAPE each year with an emphasis on the positive effects of pop-culture and of cosplay especially. We want to encourage greater solidarity and friendship among local and international cosplayers. At the same time, we run Doujin Market, which we abbreviated into Doujima. It’s an opportunity for young artistic talents in Singapore to explore new ways of getting their art out to the public, to find ways to popularise their work and to showcase themselves. God knows we need more support for local communities.

QN: Is there anything developing in the local community that is especially unique to Singapore?

Jason: Uniquely Singaporean? Other than the kiasu-ness, I think it’s really the fact that Singaporeans are quite innovative. I know for a fact that one of the doujin groups in Singapore that we’ve worked with – their artwork adorns the E.P.I.C. Card for our membership programme. They’ve published a few novellas with original content all on their own. They started doing original content before they worked on doujin products like fanart.

EPICCard  E.P.I.C. Card Illustration from About E.P.I.C. Card

I think another thing that I’ve discovered is that quite a good number of local cosplayers are very talented. People are getting increasingly international and at the same time I think there’s a rise in crafting culture – that’s something quite unheard because most young cosplayers buy their costumes online. I think it’s good that there are more and more people interested in crafting, and I would like to think that we had some small influence in that.

QN: How did you come about starting Neo Tokyo Project (NTP)?

Jason: It’s a really strange story. Basically what happened was that some time in 2010, I came back from a long hiatus in cosplay and decided to build a World of Warcraft costume. So one day, I decided to enter a cosplay competition on a whim, and got selected for an Animax tourism event which took place in Hong Kong.

On the same trip I met Kaika from Cosplay Chronicles – she’s a great blogger, really well respected – and several other bloggers and cosplayers from around the region. I remember chatting with Kaika, and she suggested that I should put my media training to good use and maybe blog about things, so I did.

I ran the blog for a couple of years, and I decided I really liked what I was doing – making costumes, working with other like-minded cosplayers and empowering young people to develop good habits through cosplay and other pop-culture hobbies. We also realized that a good number of companies we love, that produced the games and products we loved – they enjoyed our work and follow us on social media. We started collaborating with them and that’s how we got to where we are right now.

QN: Having been part of the scene and community for so long, what made you decide to organize events?

Jason: The opportunity came when I was involved in the first iteration of Singapore Cosplay Chess. This took place in 2011, and we essentially bankrolled and produced Singapore’s first stage show for cosplayers by cosplayers. After the event was over I had to think about whether we were going to do the show again in the following year. To do so, I had to be influential enough to pull all the sponsors together, and at the same time, provide the performers, who were all volunteers doing it out of passion, with a stage.

 Villager (Dempster) & Travis Touchdown (Alvis Lim) battling on stage during Cosplay Chess

I decided to do something about it and said no matter what, we are going to run an event next year. It needed to be a new event to differentiate ourselves from other cosplay events in Singapore. So I sought the advice of my overseas cosplay friends and connected with communities around the world, and decided to make the International Cosplay Day movement in Singapore something really, really big. We actually made it happen, and we have been going strong ever since.

 Prize giving ceremony at ICDS 2014

QN: How different has it been since you started organizing events as compared to being part of the community?

Jason: I have a lot less time to wear costumes and to attend events now. When I’m at an event, I’m either the producer, or an event partner and it’s all work. Also, I’m usually on the look out for good practices that we can learn from and improve ourselves. Like I said, we want to be a company that is progressive. We don’t want to be a company that does the same things over and over again. I wish I had more time to make costumes as I did in the past, but I think it’s a necessary evil, all that paperwork. I can’t deny the fact that being an event organiser means that I have more influence, and that influence allows me to push for greater opportunities that will benefit the community in the long run.

QN: Was there any problems or new challenges you face organizing ICDS?

Jason: I don’t think we expected ICDS to grow the way it did. The first year when we ran it at Ngee Ann Poly, we were hoping to have 1,000 visitors and we actually broke that amount. We were the first organisers in Singapore to bring in Yaya Han all the way from America. In the second year, we got Alodia and held our event at *SCAPE and our visitor numbers more than doubled. This year we brought in the “Queen of Armoured Cosplay” from Germany, Kamui, and Dat-Baka from Australia and we saw more than 5,000 visitors.

I think the biggest challenge now is how we can keep leveling up our game and topping that.

QN: Just last month, NTP was also involved with Game Start. So how exactly were you involved?

Jason: Game Start is Singapore’s new premier gaming convention, and the first of its kind. It saw 12,000 visitors, and we were their official cosplay partner. We curated an interactive scavenger hunt and cosplay content on stage, including guests such as Yasemin Arslan and Yuegene Fay. Game Start also taught us that there were many new ways we could look at and explore cosplay involvement at events that were aimed at non-cosplay audiences.

Of course, if any of your readers have any feedback or think we can do better, or have great event ideas they want us to execute, please let us know.

Check out our coverage @ Game Start 2014! (opens in new window)

QN: As compared to ICDS, how different was it, helping to run Game Start?

Jason: Definitely different. ICDS was more for the anime, comic books and gaming community, with an emphasis on cosplay. By comparison, Game Start was a gaming event and targeted at a wholly different audience. We are all gamers at NTP, and we enjoyed the challenge of introducing content we were familiar with and supporting the efforts of the Game Start team. It was a good learning experience for us, and helped us improve our processes as well.

QN: One thing I noticed about the Game Start Cosplay competition. There wasn’t a 1st, 2nd or 3rd Placing. Instead people were awarded titles such as best Craftmanship etc. What made you decide to use this method of judging instead of the conventional ranking?

Jason: Actually, I’ve been planning to implement something like this for awhile now. Before I ran events, I was pretty active in the cosplay competition circuit. I think a lot of people hate being ranked – the country’s already so focused on numbers and being number one. It breeds unhealthy competition.

We feel that cosplayers put in a lot of effort into creating their own costumes, into their make-up, into understanding the nuances of their characters. Each of them deserves a chance to shine, and in my eyes as long as they’re willing to brave the stage, they’ve already all won a prize. There should be no reason for them to feel put upon when they are compared to each other.

So rather than focusing who trumps another, or making it a popularity contest based on votes, we focused on the skills each individual cosplayer brings to the table.

If they’ve built the costume from scratch all on their own, they have done the sanding, the priming, the layering, the detailing, then they’re eligible for the Craftsmanship award. If they put up a good show on stage, if it’s entertaining, it’s engaging, and it’s very in-character, then they could win the Performance prize. There’s also a Judge’s Choice, which is an award for participants who perform consistently well in every category.

While they may not be the most skilled in craftsmanship, performance, or in their stage sets and gimmicks, this prize rewards those who are are good all-rounders. We also believe in encouraging new talent, so we always have a Newcomer prize for those who have yet to place in any stage competition.

CIMG2319Check out our cosplay competition feature @ Game Start 2014! (opens in new window)

It’s also very important for us that judges are transparent and that all participants are assessed fairly solely on merit. NTP staff is not allowed to sit on the judging panel or participate in any cosplay competition we run, because we believe that there should be a line drawn between the company organising the competition and the contestants. Our judges are almost always our international guests, because we believe that they are most qualified, and at the same time most neutral and unbiased in any given competition.

Let’s face it, whenever a cosplayer doesn’t get a prize, they’ll rant about it, they will complain about it, they will say “this competition must have been rigged”. We don’t want that to happen and one of the ways we can nip that in the bud is to ensure that we don’t give anyone a reason to doubt in the first place.

QN: Having been part of so many events over the years, is there an event a particular event you remembered or enjoyed the most?

Jason: The one event I enjoyed going to the most was Anime Expo in America, and that left me a lasting impression.

NnG: When was it?

Jason: More than 10 years ago. I was on an exchange trip and I managed to explore Anime Expo and it was great! It was really inspiring.


Anime Expo 2006 from Wikipedia

QN: Do you have any memorable experience as an organiser that you could share with us?

Jason: It might be a little trivial of me to say that cosplay events in Singapore are nowhere near international standards yet, but that’s the truth. Organizers need to know how to not sweat the small stuff and to find ways to ensure that you’re creating great environments for communities to thrive rather than just assuming cosplay will go well with everything and the kitchen sink. America is a great place to learn good convention practices. I’ve had very good recollections of what they’ve done well, and I think I’ll be integrating some of those elements, especially panels and seminars, into my events.


Comiket 62 from Wikipedia

QN: Is there anything you would like to see change or improve in the pop-culture scene in the years to come?

Jason: I think communities need to continue showing their love and their passion for the the games they play, and the products they enjoy. They also need to lay off the self-entitlement and stop being so quick to judge when they don’t get what they want.

I recall a visitor at Game Start who complained that the lights in the hall were really dim and that he couldn’t take picture of cosplayers. I’m pretty sure he wouldn’t have enjoyed PAX or Tokyo Game Show either, because it’d be just as dimly lit. Singaporeans can be incredibly myopic, and don’t always realize that companies will be more comfortable reaching out to you and giving you the perks that you deserve if you’re gracious and understanding rather than just badly behaved and demanding. That’s why an international perspective is important.

QN: What could we expect from NTP in the near future?

Jason: We’ll definitely be doing Spring Doujima again in April. We are going for more original content in April, and we just might be releasing a card game during Spring Doujima. At the very least, we should be going into a Beta/Play-test to gauge how fun it is. At NTP we want to do things that are fun. One of our core beliefs is that if it’s not fun, we don’t do it.


Doujima 2014 from Official Doujima Facebook Page

NnG: Is it a physical card game?

Jason: It is a physical card game.

NnG: Can we have a sneak preview before it’s released to the public? HEHEHEHE.

Jason: (laughs) You know the characters on the E.P.I.C Card? Those characters were created with a card game in mind. They’ll be featured in the card game we intend to produce, but it’s all in the air right now and we can’t reveal too much. But we are hoping to do a play-test during Spring Doujima if it works out. If it doesn’t, you know how it is. Deadlines get pushed back, there are delays in the game creation process, but that’s game creation for you.

At the same time we will be working with more game companies next year and I will be finishing my book on the history of cosplay in Singapore. I’ve already done some interviews with several movers and shakers in the cosplay community and in the local pop-culture scene, including the lawyer who fought in the ‘cosplay’ trademark case from a few years back. We’re hoping to launch the book sometime in April or May.

NnG: Next year? (2015)

Jason: Yeap! Next year. Of course ICDS 2015 with the theme “Fate and Freedom”. I guess you are the first media to hear about it and we will be doing auditions for Cosplay Chess pretty soon. 

QN: Anything else you would like to add on or want to tell our readers?

Jason: The biggest thing about being a pop-culture fan or being a cosplayer is really about wearing your passion on your sleeve. It’s really about showing your love and your enthusiasm for your hobbies and not giving up. But at the same time, ask yourself: “Does this hobby make you a better person?”, or “Does this hobby give you greater opportunities to improve yourself?”, and “At the end of the day, was the hobby fun?” So the thing is, most importantly…

NnG: Have fun!

Jason: Yes. Have fun. That’s a given. But also internalize the positive lessons from your hobby, and transform yourself into a responsible, successful, well-adjusted individual. That way, you can become the best you can be.

Nobuo Uematsu Works With London Symphony Orchestra At Abbey Road Studios For Latest Final Fantasy Album

Photo from @vgmconcerts

Famous and popular video game music composer Nobuo Uematsu 植松伸夫 is set to work with London Symphony Orchestra at Abbey Road Studios, both regarded as world-class entities. Soundtrack enthusiasts would not be unfamiliar with these names, as they are often found on the labels of blockbuster Hollywood films.

The album, containing tracks from the ever-popular Final Fantasy series, is set to release in early 2015 under the name “Final Symphony”, published by X5 Music Group. The album will be seeing a broadcast exclusively before the official release on UK’s Classic FM, which you can tune into online here.

The official track list is not out yet, but according to the past concert series under the name “Final Symphony”, it should be safe to expect similar repertoire in the album, with tracks from Final Fantasy VI, VII and X, with exclusive arrangements by Masashi Hamauzu, Jonne Valtonen and Roger Wanamo.

I would definitely attempt to get my hands on this spectacular and resounding album when it releases, being a huge fan of Uematsu, LSO and Abbey Road Studios.

Continue reading

Revival of Godzilla Film in 2016!

Toho’s vision of their new building in Shinjuku

Toho has announced the revival of Godzilla films! The previous film made by Toho was in 2004, titled Godzilla Final Wars. 12 years later in 2016, Toho will be doing a “made-in-Japan” Godzilla film once again! Maybe it was because of the success of the Hollywood adaptation of Godzilla, who knows.

Trailer of Godzilla Final Wars (source)

The below is a translation from the announcement at Nikkei:

The new film will be made entirely by Toho. Currently Toho is selecting the staff and cast for the film, which is set to start filming in Summer 2015. Toho has not decided whether to use a costume or CG for Godzilla. Toho hopes to expand the spread of Godzilla before the release of the film. Firstly, they are going to make a 1:1 size Godzilla head on top of the Toho building set to open in April 2015. The head is going to be exactly positioned at 52m from the ground, which coincides with the height of the first Godzilla in its film in 1954. The head, as Toho claimed, will be a new significant landmark of Shinjuku!

Toho also expressed their pride at their first attempt at franchising the Godzilla franchise to America for the recent Godzilla film, which they claimed was a hit worldwide.

Godzilla also won the Guiness Award for the longest continuously used franchised film.

I can’t wait for the film to release! How about you?

UPDATE (12 Dec 2014): Koichi Kawakita, the SPFX Director of the Godzilla films, has passed away, update here.

Source: Nikkei

Pokémon Omega Ruby/Alpha Sapphire Launch Day at Funan DigitaLife Mall!

Date: 21 Nov 2014
Time: 3pm – 9pm
Location: Funan DigitaLife Mall

Being big avid fans ourselves (read our demo review!), our journalists ran down to Funan DigitaLife Mall during the launch of Pokémon Omega Ruby/Alpha Sapphire (ORAS)! Guess what we saw?

PEOPLE! LOTS OF PEOPLE!

It’s amazing how passionate people are with Pokémon and gathered here way before we arrived! I was so amazed, I had to take a video running through the line and making a video out of it.

There was also a quiz contest for the participants. I have never seen Singaporeans waving their hands frantically trying to answer questions. At least not in class.

There was a counter set up with Pokémon Center goods with Tixee staff distributing them for a lucky draw! Too bad I didn’t win the big prizes, but I got something adorable! More details on that later.

While I was here, I could not find the head nor tail of the queue. Security had to step in and maintain order.

It was great to see people actually following the instructions given by the security guards and remaining in order! Great job us!

FREEBIES!?

For those who didn’t get to attend the event, here’s a piece of good news to reward you for lasting until the end of the post!

After 26 November, our friends at Maxsoft has announced that they will be giving out REDEMPTION CODES FOR LATIAS AND LATIOS! All you need to do is to keep tab on Maxsoft’s Facebook Page!

Psst! A little Taillow told us there will be more than 3,000 codes to be given out!

Back to my shameless self-promotion and ego-inflation, I actually won the Tixee lucky draw!

What did I win? The Fennekin sticker set straight from Pokémon Center! Purposely (?) not focused. Look at the awesome games we have instead.

 photo IMG_20141121_211156_zps89047cd0.jpg

For those who didn’t win, well… at least you all got a Dittochu.

Mighty Gunvolt 2.0 Update +DLC! Free until 29 November only!

Promo Art from Official Website

Mighty Gunvolt (a.k.a the free game that comes with Azure Striker Gunvolt) will be receiving a free big update!

The game will only be free until 12.59am on the 29th Nov 2014 (GMT+8, SG Time), so be sure to grab Azure Striker Gunvolt to get Mighty Gunvolt for free before then!

What’s in the new update?

According to Inti-Creates, the 2.0 update will contain:

  • Update: Stage Select Screen – Pressing B will now return to the title screen and the DLC option will be added
  • Update: Playable characters – All playable characters will have stage entry/exit animations!
  • Update: Gunvolt (character) – Charged attack charging time will be reduced
  • Update: Ekoro (character) – On-screen shots from 3 to 4! More convertible enemies!
  • New: All stages – enemies re-balanced and new hidden items!

What’s in the DLC?

DLC Price: USD$2.99

  • 4 new stages
  • 4 new Bosses (from Azure Striker Gunvolt, Gal*Gun and Mighty No. 9!

New Bosses/Stages:

1) Elisa (Azure Striker Gunvolt) / Stage: Bio Lab

Those who have played Azure Striker Gunvolt will be familiar with Elisa and her ability to split into two and attack simultaneously!

2) Mighty No. 7 (Mighty No. 9) / Stage: Highway

Boss from an unreleased game? Why not? Face him off on the highway with a beautiful setting sun in the background!

3) Mighty No. 1 (Mighty No. 9) / Stage: Factory

Another boss from Mighty No. 9!? Why is he No. 1? Will we get answers from the DLC?

4) Mr. Happiness (Gal*Gun) / Stage: Gym

Here’s a cute boss from the DLC! Mr. Happiness from Gal*Gun! Don’t be fooled by his cute appearance, or he’ll crush you with his dense pink slime!

Source: Official Press Release